/external/angle/src/compiler/translator/tree_ops/ |
D | RemoveInactiveInterfaceVariables.cpp | 30 const std::vector<sh::ShaderVariable> &outputVariables, 51 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariablesTraverser() argument 58 mOutputVariables(outputVariables), in RemoveInactiveInterfaceVariablesTraverser() 197 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariables() argument 203 outputVariables, uniforms, interfaceBlocks, in RemoveInactiveInterfaceVariables()
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D | EmulateGLFragColorBroadcast.cpp | 108 std::vector<sh::ShaderVariable> *outputVariables, in EmulateGLFragColorBroadcast() argument 126 for (auto &var : *outputVariables) in EmulateGLFragColorBroadcast()
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D | EmulateGLFragColorBroadcast.h | 30 std::vector<ShaderVariable> *outputVariables,
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D | RemoveInactiveInterfaceVariables.h | 35 const std::vector<sh::ShaderVariable> &outputVariables,
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/external/angle/src/compiler/translator/msl/ |
D | RewritePipelines.h | 38 const std::vector<sh::ShaderVariable> &outputVariables,
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/external/angle/src/compiler/translator/ |
D | CollectVariables.h | 23 std::vector<ShaderVariable> *outputVariables,
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D | CollectVariables.cpp | 119 std::vector<ShaderVariable> *outputVariables, 257 std::vector<sh::ShaderVariable> *outputVariables, in CollectVariablesTraverser() argument 272 mOutputVariables(outputVariables), in CollectVariablesTraverser() 1297 std::vector<ShaderVariable> *outputVariables, in CollectVariables() argument 1312 attributes, outputVariables, uniforms, inputVaryings, outputVaryings, sharedVariables, in CollectVariables()
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/external/angle/src/tests/compiler_tests/ |
D | CollectVariables_test.cpp | 115 const auto &outputVariables = mTranslator->getOutputVariables(); in validateOutputVariableForShader() local 116 ASSERT_LT(varIndex, outputVariables.size()); in validateOutputVariableForShader() 117 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader() 258 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local 259 ASSERT_EQ(1u, outputVariables.size()); in TEST_F() 261 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F() 284 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local 285 ASSERT_EQ(1u, outputVariables.size()); in TEST_F() 287 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 103 const std::vector<PixelShaderOutputVariable> &outputVariables, in FindOutputAtLocation() argument 107 for (auto &outputVar : outputVariables) in FindOutputAtLocation() 320 const std::vector<PixelShaderOutputVariable> &outputVariables, in generatePixelShaderForOutputSignature() argument 374 : FindOutputAtLocation(outputVariables, location, outputIndex); in generatePixelShaderForOutputSignature()
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D | DynamicHLSL.h | 160 const std::vector<PixelShaderOutputVariable> &outputVariables,
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_msl_utils.mm | 219 const auto &outputVariables = programState.getOutputVariables(); 234 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; 284 for (auto &v : outputVariables)
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/external/angle/src/libANGLE/ |
D | ProgramExecutable.cpp | 1263 const std::vector<sh::ShaderVariable> &outputVariables, in linkValidateOutputVariables() argument 1274 for (const sh::ShaderVariable &outputVariable : outputVariables) in linkValidateOutputVariables() 1305 ASSERT(outputVariables.size() == 1); in linkValidateOutputVariables() 1330 mOutputVariables = outputVariables; in linkValidateOutputVariables()
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D | ProgramExecutable.h | 409 const std::vector<sh::ShaderVariable> &outputVariables,
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | spv_utils.cpp | 336 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignSecondaryOutputLocations() local 343 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignSecondaryOutputLocations() 371 for (const sh::ShaderVariable &outputVar : outputVariables) in AssignSecondaryOutputLocations() 391 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations() local 399 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignOutputLocations() 411 ASSERT(CountExplicitOutputs(outputVariables.begin(), outputVariables.end(), in AssignOutputLocations() 423 for (const sh::ShaderVariable &outputVar : outputVariables) in AssignOutputLocations()
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D | ProgramExecutableVk.cpp | 140 const std::vector<sh::ShaderVariable> &outputVariables = glExecutable.getOutputVariables(); in SetupDefaultPipelineState() local 147 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in SetupDefaultPipelineState() 180 for (const sh::ShaderVariable &outputVar : outputVariables) in SetupDefaultPipelineState()
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