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Searched refs:outputVariables (Results 1 – 15 of 15) sorted by relevance

/external/angle/src/compiler/translator/tree_ops/
DRemoveInactiveInterfaceVariables.cpp30 const std::vector<sh::ShaderVariable> &outputVariables,
51 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariablesTraverser() argument
58 mOutputVariables(outputVariables), in RemoveInactiveInterfaceVariablesTraverser()
197 const std::vector<sh::ShaderVariable> &outputVariables, in RemoveInactiveInterfaceVariables() argument
203 outputVariables, uniforms, interfaceBlocks, in RemoveInactiveInterfaceVariables()
DEmulateGLFragColorBroadcast.cpp108 std::vector<sh::ShaderVariable> *outputVariables, in EmulateGLFragColorBroadcast() argument
126 for (auto &var : *outputVariables) in EmulateGLFragColorBroadcast()
DEmulateGLFragColorBroadcast.h30 std::vector<ShaderVariable> *outputVariables,
DRemoveInactiveInterfaceVariables.h35 const std::vector<sh::ShaderVariable> &outputVariables,
/external/angle/src/compiler/translator/msl/
DRewritePipelines.h38 const std::vector<sh::ShaderVariable> &outputVariables,
/external/angle/src/compiler/translator/
DCollectVariables.h23 std::vector<ShaderVariable> *outputVariables,
DCollectVariables.cpp119 std::vector<ShaderVariable> *outputVariables,
257 std::vector<sh::ShaderVariable> *outputVariables, in CollectVariablesTraverser() argument
272 mOutputVariables(outputVariables), in CollectVariablesTraverser()
1297 std::vector<ShaderVariable> *outputVariables, in CollectVariables() argument
1312 attributes, outputVariables, uniforms, inputVaryings, outputVaryings, sharedVariables, in CollectVariables()
/external/angle/src/tests/compiler_tests/
DCollectVariables_test.cpp115 const auto &outputVariables = mTranslator->getOutputVariables(); in validateOutputVariableForShader() local
116 ASSERT_LT(varIndex, outputVariables.size()); in validateOutputVariableForShader()
117 const ShaderVariable &outputVariable = outputVariables[varIndex]; in validateOutputVariableForShader()
258 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local
259 ASSERT_EQ(1u, outputVariables.size()); in TEST_F()
261 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F()
284 const auto &outputVariables = mTranslator->getOutputVariables(); in TEST_F() local
285 ASSERT_EQ(1u, outputVariables.size()); in TEST_F()
287 const ShaderVariable &outputVariable = outputVariables[0]; in TEST_F()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp103 const std::vector<PixelShaderOutputVariable> &outputVariables, in FindOutputAtLocation() argument
107 for (auto &outputVar : outputVariables) in FindOutputAtLocation()
320 const std::vector<PixelShaderOutputVariable> &outputVariables, in generatePixelShaderForOutputSignature() argument
374 : FindOutputAtLocation(outputVariables, location, outputIndex); in generatePixelShaderForOutputSignature()
DDynamicHLSL.h160 const std::vector<PixelShaderOutputVariable> &outputVariables,
/external/angle/src/libANGLE/renderer/metal/
Dmtl_msl_utils.mm219 const auto &outputVariables = programState.getOutputVariables();
234 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index];
284 for (auto &v : outputVariables)
/external/angle/src/libANGLE/
DProgramExecutable.cpp1263 const std::vector<sh::ShaderVariable> &outputVariables, in linkValidateOutputVariables() argument
1274 for (const sh::ShaderVariable &outputVariable : outputVariables) in linkValidateOutputVariables()
1305 ASSERT(outputVariables.size() == 1); in linkValidateOutputVariables()
1330 mOutputVariables = outputVariables; in linkValidateOutputVariables()
DProgramExecutable.h409 const std::vector<sh::ShaderVariable> &outputVariables,
/external/angle/src/libANGLE/renderer/vulkan/
Dspv_utils.cpp336 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignSecondaryOutputLocations() local
343 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignSecondaryOutputLocations()
371 for (const sh::ShaderVariable &outputVar : outputVariables) in AssignSecondaryOutputLocations()
391 const auto &outputVariables = programExecutable.getOutputVariables(); in AssignOutputLocations() local
399 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in AssignOutputLocations()
411 ASSERT(CountExplicitOutputs(outputVariables.begin(), outputVariables.end(), in AssignOutputLocations()
423 for (const sh::ShaderVariable &outputVar : outputVariables) in AssignOutputLocations()
DProgramExecutableVk.cpp140 const std::vector<sh::ShaderVariable> &outputVariables = glExecutable.getOutputVariables(); in SetupDefaultPipelineState() local
147 const sh::ShaderVariable &outputVar = outputVariables[outputLocation.index]; in SetupDefaultPipelineState()
180 for (const sh::ShaderVariable &outputVar : outputVariables) in SetupDefaultPipelineState()