Searched refs:outsideRenderPassCommands (Results 1 – 1 of 1) sorted by relevance
319 CommandBuffer *outsideRenderPassCommands = mCurrentWritingNode->getOutsideRenderPassCommands(); in recordCommands() local320 if (!outsideRenderPassCommands->valid()) in recordCommands()327 *commandBufferOut = outsideRenderPassCommands; in recordCommands()