Searched refs:pStrUnicode (Results 1 – 1 of 1) sorted by relevance
236 const char* pStrUnicode = GlyphNameRemap(name); in LoadGlyphMap() local237 if (pStrUnicode && FT_Get_Name_Index(m_Font.GetFaceRec(), name) == 0) { in LoadGlyphMap()238 name = pStrUnicode; in LoadGlyphMap()