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Searched refs:parse_program_resource_name (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dprogram.h53 parse_program_resource_name(const GLchar *name,
Dlink_varyings.cpp1012 long subscript = parse_program_resource_name(input, &base_name_end); in init()
Dlinker.cpp500 parse_program_resource_name(const GLchar *name, in parse_program_resource_name() function
/external/mesa3d/src/mesa/main/
Dshader_query.cpp520 idx = parse_program_resource_name(name, &out_base_name_end); in valid_array_index()
550 long index = parse_program_resource_name(name, &base_name_end); in search_resource_hash()