Searched refs:pd3 (Results 1 – 2 of 2) sorted by relevance
302 Transform<double,3,Projective> pd3; pd3.matrix().setRandom(); in openglsupport_test_loop() local303 VERIFY_MATRIX(glLoadMatrix(pd3), Projective3d(pd3).matrix()); in openglsupport_test_loop()304 VERIFY_MATRIX(glMultMatrix(pd3), Projective3d(pd3).matrix()); in openglsupport_test_loop()
1036 constexpr Derived *pd3 = const_cast<Derived*>(&a[3]); variable1038 static_assert(pb3 == pd3, "");