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Searched refs:peekDstTexture (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/ganesh/
DGrPipeline.cpp117 GrTexture* dstTexture = this->peekDstTexture(); in setDstTextureUniforms()
DGrPipeline.h144 GrTexture* peekDstTexture() const { in peekDstTexture() function
/external/skia/src/gpu/ganesh/gl/
DGrGLProgram.cpp135 GrTexture* dstTexture = pipeline.peekDstTexture(); in bindTextures()
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineState.cpp113 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures()
DGrD3DOpsRenderPass.cpp231 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures()
/external/skia/src/gpu/ganesh/vk/
DGrVkPipelineState.cpp137 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setAndBindTextures()
DGrVkOpsRenderPass.cpp704 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in onBindTextures()
/external/skia/src/gpu/ganesh/dawn/
DGrDawnProgramBuilder.cpp532 if (GrTexture* dstTexture = pipeline.peekDstTexture()) { in setTextures()