Searched refs:pixelBuiltins (Results 1 – 1 of 1) sorted by relevance
882 const auto &pixelBuiltins = builtinsD3D[gl::ShaderType::Fragment]; in generateShaderLinkHLSL() local886 generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()893 ASSERT(pixelBuiltins.glViewIDOVR.enabled); in generateShaderLinkHLSL()897 if (pixelBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()978 if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3) in generateShaderLinkHLSL()1013 switch (pixelBuiltins.glClipDistance.indexOrSize) in generateShaderLinkHLSL()1028 switch (pixelBuiltins.glClipDistance.indexOrSize) in generateShaderLinkHLSL()1051 switch (pixelBuiltins.glCullDistance.indexOrSize) in generateShaderLinkHLSL()1066 switch (pixelBuiltins.glCullDistance.indexOrSize) in generateShaderLinkHLSL()