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Searched refs:pixelBuiltins (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp882 const auto &pixelBuiltins = builtinsD3D[gl::ShaderType::Fragment]; in generateShaderLinkHLSL() local
886 generateVaryingLinkHLSL(varyingPacking, pixelBuiltins, builtinsD3D.usesPointSize(), in generateShaderLinkHLSL()
893 ASSERT(pixelBuiltins.glViewIDOVR.enabled); in generateShaderLinkHLSL()
897 if (pixelBuiltins.glFragCoord.enabled) in generateShaderLinkHLSL()
978 if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3) in generateShaderLinkHLSL()
1013 switch (pixelBuiltins.glClipDistance.indexOrSize) in generateShaderLinkHLSL()
1028 switch (pixelBuiltins.glClipDistance.indexOrSize) in generateShaderLinkHLSL()
1051 switch (pixelBuiltins.glCullDistance.indexOrSize) in generateShaderLinkHLSL()
1066 switch (pixelBuiltins.glCullDistance.indexOrSize) in generateShaderLinkHLSL()