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Searched refs:pixelShader (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local
173 ASSERT(pixelShader); in copyBufferToTexture()
204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
DBlit11.cpp895 &shader->pixelShader); in swizzleTexture()
1022 &shader->pixelShader); in copyTexture()
1348 shader.pixelShader = std::move(ps); in addBlitShaderToMap()
1368 shader.pixelShader = std::move(ps); in addSwizzleShaderToMap()
1888 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local
1892 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil()
1897 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil()
1903 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
DBlit11.h152 d3d11::PixelShader pixelShader; member
DStateManager11.h271 const d3d11::PixelShader *pixelShader);
DStateManager11.cpp2442 const d3d11::PixelShader *pixelShader) in setDrawShaders() argument
2446 setPixelShader(pixelShader); in setDrawShaders()
3016 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local
3019 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram()
3034 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()
DRenderer11.cpp3143 d3d11::PixelShader pixelShader; in loadExecutable() local
3144 ANGLE_TRY(allocateResource(context, shaderData, &pixelShader)); in loadExecutable()
3145 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
/external/swiftshader/src/Device/
DPixelProcessor.cpp190 const SpirvShader *pixelShader, in routine() argument
197 QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); in routine()
DPixelProcessor.hpp168 … const SpirvShader *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets);
/external/skia/src/gpu/ganesh/d3d/
DGrD3DPipelineStateBuilder.cpp491 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state() argument
500 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state()
501 pixelShader->GetBufferSize() }; in create_pipeline_state()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1810 IDirect3DPixelShader9 *pixelShader = in applyShaders() local
1819 if (pixelShader != mAppliedPixelShader) in applyShaders()
1821 mDevice->SetPixelShader(pixelShader); in applyShaders()
1822 mAppliedPixelShader = pixelShader; in applyShaders()