Searched refs:pixelShader (Results 1 – 10 of 10) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | PixelTransfer11.cpp | 172 const d3d11::PixelShader *pixelShader = findBufferToTexturePS(destinationFormat); in copyBufferToTexture() local 173 ASSERT(pixelShader); in copyBufferToTexture() 204 stateManager->setDrawShaders(&mBufferToTextureVS, geometryShader, pixelShader); in copyBufferToTexture()
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D | Blit11.cpp | 895 &shader->pixelShader); in swizzleTexture() 1022 &shader->pixelShader); in copyTexture() 1348 shader.pixelShader = std::move(ps); in addBlitShaderToMap() 1368 shader.pixelShader = std::move(ps); in addSwizzleShaderToMap() 1888 const d3d11::PixelShader *pixelShader = nullptr; in resolveStencil() local 1892 pixelShader = &mResolveDepthStencilPS.getObj(); in resolveStencil() 1897 pixelShader = &mResolveStencilPS.getObj(); in resolveStencil() 1903 stateManager->setDrawShaders(&mResolveDepthStencilVS.getObj(), nullptr, pixelShader); in resolveStencil()
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D | Blit11.h | 152 d3d11::PixelShader pixelShader; member
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D | StateManager11.h | 271 const d3d11::PixelShader *pixelShader);
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D | StateManager11.cpp | 2442 const d3d11::PixelShader *pixelShader) in setDrawShaders() argument 2446 setPixelShader(pixelShader); in setDrawShaders() 3016 const d3d11::PixelShader *pixelShader = nullptr; in syncProgram() local 3019 pixelShader = (pixelExe ? &GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr); in syncProgram() 3034 setDrawShaders(vertexShader, geometryShader, pixelShader); in syncProgram()
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D | Renderer11.cpp | 3143 d3d11::PixelShader pixelShader; in loadExecutable() local 3144 ANGLE_TRY(allocateResource(context, shaderData, &pixelShader)); in loadExecutable() 3145 *outExecutable = new ShaderExecutable11(function, length, std::move(pixelShader)); in loadExecutable()
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/external/swiftshader/src/Device/ |
D | PixelProcessor.cpp | 190 const SpirvShader *pixelShader, in routine() argument 197 QuadRasterizer *generator = new PixelProgram(state, pipelineLayout, pixelShader, descriptorSets); in routine()
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D | PixelProcessor.hpp | 168 … const SpirvShader *pixelShader, const vk::DescriptorSet::Bindings &descriptorSets);
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/external/skia/src/gpu/ganesh/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 491 gr_cp<ID3DBlob> vertexShader, gr_cp<ID3DBlob> pixelShader, in create_pipeline_state() argument 500 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 501 pixelShader->GetBufferSize() }; in create_pipeline_state()
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 1810 IDirect3DPixelShader9 *pixelShader = in applyShaders() local 1819 if (pixelShader != mAppliedPixelShader) in applyShaders() 1821 mDevice->SetPixelShader(pixelShader); in applyShaders() 1822 mAppliedPixelShader = pixelShader; in applyShaders()
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