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Searched refs:player_number (Results 1 – 4 of 4) sorted by relevance

/external/perfetto/examples/sdk/
Dexample_console.cc48 void DrawPlayer(int player_number) { in DrawPlayer() argument
49 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
Dexample_system_wide.cc99 void DrawPlayer(int player_number) { in DrawPlayer() argument
100 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
Dexample.cc81 void DrawPlayer(int player_number) { in DrawPlayer() argument
82 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
/external/perfetto/docs/instrumentation/
Dtrack-events.md125 int player_number = 1;
126 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number);