Searched refs:player_number (Results 1 – 4 of 4) sorted by relevance
/external/perfetto/examples/sdk/ |
D | example_console.cc | 48 void DrawPlayer(int player_number) { in DrawPlayer() argument 49 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
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D | example_system_wide.cc | 99 void DrawPlayer(int player_number) { in DrawPlayer() argument 100 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
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D | example.cc | 81 void DrawPlayer(int player_number) { in DrawPlayer() argument 82 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number); in DrawPlayer()
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/external/perfetto/docs/instrumentation/ |
D | track-events.md | 125 int player_number = 1; 126 TRACE_EVENT("rendering", "DrawPlayer", "player_number", player_number);
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