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Searched refs:position_loc (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DFramebufferMixedSamplesTest.cpp40 GLuint position_loc = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in testSetUp() local
51 glEnableVertexAttribArray(position_loc); in testSetUp()
52 glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0); in testSetUp()
DMultisampleCompatibilityTest.cpp39 GLuint position_loc = glGetAttribLocation(mProgram, essl1_shaders::PositionAttrib()); in testSetUp() local
49 glEnableVertexAttribArray(position_loc); in testSetUp()
50 glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0); in testSetUp()
/external/mesa3d/src/freedreno/vulkan/
Dtu_pipeline.c868 uint32_t pointsize_loc = 0xff, position_loc = 0xff, layer_loc = 0xff, view_loc = 0xff; in tu6_emit_vpc() local
886 if (position_loc == 0xff) in tu6_emit_vpc()
887 position_loc = linkage.max_loc; in tu6_emit_vpc()
890 0xf, position_loc + 4 * last_shader->outputs[i].view); in tu6_emit_vpc()
943 tu_cs_emit(cs, A6XX_VPC_VS_PACK_POSITIONLOC(position_loc) | in tu6_emit_vpc()