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/external/mesa3d/src/mesa/math/
Dm_eval.c126 GLfloat s, poweru, bincoeff; in _math_horner_bezier_surf() local
141 for (i = 2, ucp += 2 * uinc, poweru = u * u; i < uorder; in _math_horner_bezier_surf()
142 i++, poweru *= u, ucp += uinc) { in _math_horner_bezier_surf()
148 s * cp[j * dim + k] + bincoeff * poweru * ucp[k]; in _math_horner_bezier_surf()