Home
last modified time | relevance | path

Searched refs:pred_mask_1 (Results 1 – 2 of 2) sorted by relevance

/external/libgav1/src/dsp/x86/
Dmask_blend_sse4.cc139 const __m128i pred_mask_1, in WriteMaskBlendLine4x2() argument
144 const __m128i mask_lo = _mm_unpacklo_epi16(pred_mask_0, pred_mask_1); in WriteMaskBlendLine4x2()
145 const __m128i mask_hi = _mm_unpackhi_epi16(pred_mask_0, pred_mask_1); in WriteMaskBlendLine4x2()
174 __m128i pred_mask_1 = _mm_sub_epi16(mask_inverter, pred_mask_0); in MaskBlending4x4_SSE4_1() local
175 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4x4_SSE4_1()
183 pred_mask_1 = _mm_sub_epi16(mask_inverter, pred_mask_0); in MaskBlending4x4_SSE4_1()
184 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4x4_SSE4_1()
206 __m128i pred_mask_1 = _mm_sub_epi16(mask_inverter, pred_mask_0); in MaskBlending4xH_SSE4_1() local
208 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4xH_SSE4_1()
216 pred_mask_1 = _mm_sub_epi16(mask_inverter, pred_mask_0); in MaskBlending4xH_SSE4_1()
[all …]
/external/libgav1/src/dsp/arm/
Dmask_blend_neon.cc75 const int16x8_t pred_mask_1, in WriteMaskBlendLine4x2() argument
87 weighted_pred_0_lo, vget_low_s16(pred_mask_1), vget_low_s16(pred_val_1)); in WriteMaskBlendLine4x2()
89 vmlal_s16(weighted_pred_0_hi, vget_high_s16(pred_mask_1), in WriteMaskBlendLine4x2()
115 int16x8_t pred_mask_1 = vsubq_s16(mask_inverter, pred_mask_0); in MaskBlending4x4_NEON() local
116 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4x4_NEON()
124 pred_mask_1 = vsubq_s16(mask_inverter, pred_mask_0); in MaskBlending4x4_NEON()
125 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4x4_NEON()
148 int16x8_t pred_mask_1 = vsubq_s16(mask_inverter, pred_mask_0); in MaskBlending4xH_NEON() local
150 WriteMaskBlendLine4x2(pred_0, pred_1, pred_mask_0, pred_mask_1, dst, in MaskBlending4xH_NEON()
158 pred_mask_1 = vsubq_s16(mask_inverter, pred_mask_0); in MaskBlending4xH_NEON()
[all …]