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Searched refs:preservesOpaqueInput (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ganesh/
DGrProcessorAnalysis.cpp37 if (fIsOpaque && !fp->preservesOpaqueInput()) { in GrColorFragmentProcessorAnalysis()
DGrFragmentProcessor.h257 bool preservesOpaqueInput() const { in preservesOpaqueInput() function
/external/skia/tests/
DProcessorTest.cpp675 if (!fp->hasConstantOutputForConstantInput() && !fp->preservesOpaqueInput() && in DEF_GANESH_TEST_FOR_GL_RENDERING_CONTEXTS()
698 if (fp->preservesOpaqueInput()) { in DEF_GANESH_TEST_FOR_GL_RENDERING_CONTEXTS()
775 if (input4f.isOpaque() && fp->preservesOpaqueInput() && !output4f.isOpaque()) { in DEF_GANESH_TEST_FOR_GL_RENDERING_CONTEXTS()
864 REPORTER_ASSERT(reporter, fp.preservesOpaqueInput() == clone.preservesOpaqueInput(), in assert_processor_equality()
/external/skia/src/shaders/
DSkCoordClampShader.cpp129 if (fp->preservesOpaqueInput()) { in asFragmentProcessor()
/external/skia/src/gpu/ganesh/gradients/
DGrGradientShader.cpp585 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_clamped_gradient()
648 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_tiled_gradient()