Searched refs:prevImage (Results 1 – 2 of 2) sorted by relevance
8290 std::unique_ptr<RefCounted<ImageHelper>> prevImage = in stageSelfAsSubresourceUpdates() local8297 prevImage->get().Resource::operator=(std::move(*this)); in stageSelfAsSubresourceUpdates()8300 prevImage->get().mImage = std::move(mImage); in stageSelfAsSubresourceUpdates()8301 prevImage->get().mDeviceMemory = std::move(mDeviceMemory); in stageSelfAsSubresourceUpdates()8302 prevImage->get().mVmaAllocation = std::move(mVmaAllocation); in stageSelfAsSubresourceUpdates()8306 prevImage->get().mIntendedFormatID = mIntendedFormatID; in stageSelfAsSubresourceUpdates()8307 prevImage->get().mActualFormatID = mActualFormatID; in stageSelfAsSubresourceUpdates()8308 prevImage->get().mCurrentLayout = mCurrentLayout; in stageSelfAsSubresourceUpdates()8309 prevImage->get().mCurrentQueueFamilyIndex = mCurrentQueueFamilyIndex; in stageSelfAsSubresourceUpdates()8310 prevImage->get().mLastNonShaderReadOnlyLayout = mLastNonShaderReadOnlyLayout; in stageSelfAsSubresourceUpdates()[all …]
2819 struct gl_texture_image *prevImage = in _mesa_choose_texture_format() local2824 if (prevImage && in _mesa_choose_texture_format()2825 prevImage->Width > 0 && in _mesa_choose_texture_format()2826 prevImage->InternalFormat == internalFormat) { in _mesa_choose_texture_format()2828 assert(prevImage->TexFormat != MESA_FORMAT_NONE); in _mesa_choose_texture_format()2829 return prevImage->TexFormat; in _mesa_choose_texture_format()