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Searched refs:prev_bop (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/driver_ddebug/
Ddd_draw.c1036 const char *prev_bop = dd_fence_state(screen, record->prev_bottom_of_pipe, NULL); in dd_report_hang() local
1041 record->draw_call, driver ? "YES" : "NO ", prev_bop, top, bop); in dd_report_hang()