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Searched refs:previousShader (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgram.cpp3045 Shader *previousShader = mState.mAttachedShaders[previousShaderType]; in linkVaryings() local
3047 previousShader->getOutputVaryings(context); in linkVaryings()
3051 currentShader->getType(), previousShader->getShaderVersion(context), in linkVaryings()