Searched refs:previousShader (Results 1 – 1 of 1) sorted by relevance
3045 Shader *previousShader = mState.mAttachedShaders[previousShaderType]; in linkVaryings() local3047 previousShader->getOutputVaryings(context); in linkVaryings()3051 currentShader->getType(), previousShader->getShaderVersion(context), in linkVaryings()