| /external/angle/src/libANGLE/renderer/d3d/ |
| D | DynamicHLSL.h | 168 const gl::ProgramState &programData, 176 const gl::ProgramState &programData, 189 const gl::ProgramState &programData, 197 const gl::ProgramState &programData,
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| D | DynamicHLSL.cpp | 429 const gl::ProgramState &programData, in generateShaderForImage2DBindSignature() argument 441 return GenerateShaderForImage2DBindSignature(programD3D, programData, shaderType, shaderHLSL, in generateShaderForImage2DBindSignature() 568 const gl::ProgramState &programData, in generateShaderLinkHLSL() argument 578 gl::Shader *vertexShaderGL = programData.getAttachedShader(ShaderType::Vertex); in generateShaderLinkHLSL() 579 gl::Shader *fragmentShaderGL = programData.getAttachedShader(ShaderType::Fragment); in generateShaderLinkHLSL() 1279 const gl::ProgramState &programData, in generateGeometryShaderHLSL() argument 1496 const gl::ProgramState &programData, in getPixelShaderOutputKey() argument 1552 outputLocationIndex < programData.getOutputLocations().size(); ++outputLocationIndex) in getPixelShaderOutputKey() 1555 programData.getOutputLocations().at(outputLocationIndex); in getPixelShaderOutputKey() 1582 outputLocationIndex < programData.getSecondaryOutputLocations().size(); in getPixelShaderOutputKey() [all …]
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| D | DynamicImage2DHLSL.cpp | 691 const gl::ProgramState &programData, in OutputHLSLImage2DUniformGroup() argument 830 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in OutputHLSLImage2DUniformGroup() 856 const gl::ProgramState &programData, in GenerateShaderForImage2DBindSignature() argument 894 gl::Shader *shaderGL = programData.getAttachedShader(shaderType); in GenerateShaderForImage2DBindSignature() 906 programD3D, programData, shaderType, out, Image2DHLSLGroup(groupId), in GenerateShaderForImage2DBindSignature()
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| D | DynamicImage2DHLSL.h | 19 const gl::ProgramState &programData,
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| /external/skia/src/core/ |
| D | SkDeferredDisplayListPriv.h | 33 const SkTArray<GrRecordingContext::ProgramData>& programData() const { in programData() function 34 return fDDL->programData(); in programData()
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| D | SkDeferredDisplayList.cpp | 53 , fProgramData(ddl->programData()) in ProgramIterator()
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| /external/deqp/modules/gles3/performance/ |
| D | es3pShaderOptimizationTests.cpp | 205 …ProgramData& programData (bool optimized) { return optimized ? m_optimizedData : m_unoptimi… in programData() function in deqp::gles3::Performance::__anon7267cfa20111::ShaderOptimizationCase 231 programData(optimized) = generateProgramData(optimized); in init() 233 for (int i = 0; i < (int)programData(optimized).attributes.size(); i++) in init() 234 …DE_ASSERT(programData(optimized).attributes[i].name != "a_position"); // \note Position attribute … in init() 236 …program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optim… in init() 258 m_measurer.init(program(optimized)->getProgram(), programData(optimized).attributes, 1); in iterate()
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| /external/deqp/modules/gles2/performance/ |
| D | es2pShaderOptimizationTests.cpp | 202 …ProgramData& programData (bool optimized) { return optimized ? m_optimizedData : m_unoptimi… in programData() function in deqp::gles2::Performance::__anonedef16a00111::ShaderOptimizationCase 228 programData(optimized) = generateProgramData(optimized); in init() 230 for (int i = 0; i < (int)programData(optimized).attributes.size(); i++) in init() 231 …DE_ASSERT(programData(optimized).attributes[i].name != "a_position"); // \note Position attribute … in init() 233 …program(optimized) = SharedPtr<const ShaderProgram>(new ShaderProgram(renderCtx, programData(optim… in init() 255 m_measurer.init(program(optimized)->getProgram(), programData(optimized).attributes, 1); in iterate()
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| /external/skia/include/core/ |
| D | SkDeferredDisplayList.h | 91 const SkTArray<GrRecordingContext::ProgramData>& programData() const { in programData() function
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| /external/skia/src/sksl/ |
| D | SkSLCompiler.cpp | 467 const uint32_t* programData = reinterpret_cast<const uint32_t*>(program.data()); in validate_spirv() local 482 bool result = tools.Validate(programData, programSize); in validate_spirv() 487 if (tools.Disassemble(programData, programSize, &disassembly)) { in validate_spirv()
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