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Searched refs:programObject (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/
DGLES1Renderer.cpp255 Program *programObject = getProgram(programState.program); in prepareForDraw() local
286 setUniform4fv(programObject, programState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw()
307 setUniform1ui(programObject, programState.logicOpLoc, in prepareForDraw()
364 setUniformMatrix4fv(programObject, programState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw()
367 setUniformMatrix4fv(programObject, programState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw()
371 setUniformMatrix4fv(programObject, programState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw()
382 setUniformMatrix4fv(programObject, programState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw()
401 setUniform4fv(programObject, programState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw()
403 setUniform1fv(programObject, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw()
405 setUniform1fv(programObject, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw()
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DContext.cpp1115 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local
1116 ASSERT(programObject); in createShaderProgramv()
1123 programObject->setSeparable(true); in createShaderProgramv()
1125 programObject->attachShader(shaderObject); in createShaderProgramv()
1127 if (programObject->link(this) != angle::Result::Continue) in createShaderProgramv()
1133 if (onProgramLink(programObject) != angle::Result::Continue) in createShaderProgramv()
1140 programObject->detachShader(this, shaderObject); in createShaderProgramv()
1143 InfoLog &programInfoLog = programObject->getExecutable().getInfoLog(); in createShaderProgramv()
2981 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local
2982 ASSERT(programObject); in bindUniformLocation()
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DGLES1Renderer.h170 Program *programObject,
173 void setUniform1ui(Program *programObject, UniformLocation location, GLuint value);
175 Program *programObject,
179 void setUniformMatrix4fv(Program *programObject,
184 void setUniform4fv(Program *programObject,
188 void setUniform3fv(Program *programObject,
192 void setUniform2fv(Program *programObject,
196 void setUniform1f(Program *programObject, UniformLocation location, GLfloat value);
197 void setUniform1fv(Program *programObject,
DvalidationES31.cpp284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument
292 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex()
295 return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); in ValidateProgramResourceIndex()
298 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex()
301 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); in ValidateProgramResourceIndex()
304 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex()
307 return (index < programObject->getActiveUniformBlockCount()); in ValidateProgramResourceIndex()
310 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex()
313 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())); in ValidateProgramResourceIndex()
329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local
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DvalidationES3.cpp4270 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local
4271 if (!programObject) in ValidateTransformFeedbackVaryings()
4301 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local
4302 if (!programObject) in ValidateGetTransformFeedbackVarying()
4307 if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in ValidateGetTransformFeedbackVarying()
4508 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local
4509 if (!programObject) in ValidateGetFragDataLocation()
4514 if (!programObject->isLinked()) in ValidateGetFragDataLocation()
4542 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local
4543 if (!programObject) in ValidateGetUniformIndices()
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DvalidationES2.cpp3120 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local
3121 if (!programObject) in ValidateBindUniformLocationCHROMIUM()
3751 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local
3752 if (!programObject) in ValidateAttachShader()
3763 if (programObject->getAttachedShader(shaderObject->getType())) in ValidateAttachShader()
4274 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local
4275 if (!programObject) in ValidateDetachShader()
4286 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader()
4366 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local
4368 if (!programObject) in ValidateGetActiveAttrib()
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DvalidationES.cpp2928 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local
2929 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform()
2941 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local
2942 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform1iv()
2961 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local
2962 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniformMatrix()
4650 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local
4651 if (!programObject) in ValidateGetUniformBase()
4656 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase()
4662 if (!programObject->isValidUniformLocation(location)) in ValidateGetUniformBase()
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DContext.h820 angle::Result onProgramLink(Program *programObject);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp552 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local
553 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays()
573 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local
574 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced()
603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local
604 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements()
625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local
626 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced()
658 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local
659 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance()
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/external/angle/src/libANGLE/renderer/
Drenderer_utils.cpp1202 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local
1203 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral()
1250 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local
1251 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral()
1272 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local
1273 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral()
1323 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local
1324 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral()
1346 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local
1347 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral()
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Drenderer_utils.h434 ResetBaseVertexBaseInstance(gl::Program *programObject,
471 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID)
476 #define ANGLE_SET_BASE_VERTEX_UNIFORM_1(baseVertex) programObject->setBaseVertexUniform(baseVertex);
482 programObject->setBaseInstanceUniform(baseInstance)
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument
509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument
563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()