| /external/angle/src/libANGLE/ |
| D | GLES1Renderer.cpp | 255 Program *programObject = getProgram(programState.program); in prepareForDraw() local 286 setUniform4fv(programObject, programState.drawTextureNormalizedCropRectLoc, kTexUnitCount, in prepareForDraw() 307 setUniform1ui(programObject, programState.logicOpLoc, in prepareForDraw() 364 setUniformMatrix4fv(programObject, programState.projMatrixLoc, 1, GL_FALSE, proj.data()); in prepareForDraw() 367 setUniformMatrix4fv(programObject, programState.modelviewMatrixLoc, 1, GL_FALSE, in prepareForDraw() 371 setUniformMatrix4fv(programObject, programState.modelviewInvTrLoc, 1, GL_FALSE, in prepareForDraw() 382 setUniformMatrix4fv(programObject, programState.textureMatrixLoc, kTexUnitCount, GL_FALSE, in prepareForDraw() 401 setUniform4fv(programObject, programState.textureEnvColorLoc, kTexUnitCount, in prepareForDraw() 403 setUniform1fv(programObject, programState.rgbScaleLoc, kTexUnitCount, in prepareForDraw() 405 setUniform1fv(programObject, programState.alphaScaleLoc, kTexUnitCount, in prepareForDraw() [all …]
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| D | Context.cpp | 1115 gl::Program *programObject = getProgramNoResolveLink(programID); in createShaderProgramv() local 1116 ASSERT(programObject); in createShaderProgramv() 1123 programObject->setSeparable(true); in createShaderProgramv() 1125 programObject->attachShader(shaderObject); in createShaderProgramv() 1127 if (programObject->link(this) != angle::Result::Continue) in createShaderProgramv() 1133 if (onProgramLink(programObject) != angle::Result::Continue) in createShaderProgramv() 1140 programObject->detachShader(this, shaderObject); in createShaderProgramv() 1143 InfoLog &programInfoLog = programObject->getExecutable().getInfoLog(); in createShaderProgramv() 2981 Program *programObject = getProgramResolveLink(program); in bindUniformLocation() local 2982 ASSERT(programObject); in bindUniformLocation() [all …]
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| D | GLES1Renderer.h | 170 Program *programObject, 173 void setUniform1ui(Program *programObject, UniformLocation location, GLuint value); 175 Program *programObject, 179 void setUniformMatrix4fv(Program *programObject, 184 void setUniform4fv(Program *programObject, 188 void setUniform3fv(Program *programObject, 192 void setUniform2fv(Program *programObject, 196 void setUniform1f(Program *programObject, UniformLocation location, GLfloat value); 197 void setUniform1fv(Program *programObject,
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| D | validationES31.cpp | 284 bool ValidateProgramResourceIndex(const Program *programObject, in ValidateProgramResourceIndex() argument 292 static_cast<GLuint>(programObject->getState().getProgramInputs().size())); in ValidateProgramResourceIndex() 295 return (index < static_cast<GLuint>(programObject->getOutputResourceCount())); in ValidateProgramResourceIndex() 298 return (index < static_cast<GLuint>(programObject->getActiveUniformCount())); in ValidateProgramResourceIndex() 301 return (index < static_cast<GLuint>(programObject->getActiveBufferVariableCount())); in ValidateProgramResourceIndex() 304 return (index < static_cast<GLuint>(programObject->getActiveShaderStorageBlockCount())); in ValidateProgramResourceIndex() 307 return (index < programObject->getActiveUniformBlockCount()); in ValidateProgramResourceIndex() 310 return (index < programObject->getActiveAtomicCounterBufferCount()); in ValidateProgramResourceIndex() 313 return (index < static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())); in ValidateProgramResourceIndex() 329 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateProgramUniformBase() local [all …]
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| D | validationES3.cpp | 4270 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateTransformFeedbackVaryings() local 4271 if (!programObject) in ValidateTransformFeedbackVaryings() 4301 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetTransformFeedbackVarying() local 4302 if (!programObject) in ValidateGetTransformFeedbackVarying() 4307 if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount())) in ValidateGetTransformFeedbackVarying() 4508 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetFragDataLocation() local 4509 if (!programObject) in ValidateGetFragDataLocation() 4514 if (!programObject->isLinked()) in ValidateGetFragDataLocation() 4542 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformIndices() local 4543 if (!programObject) in ValidateGetUniformIndices() [all …]
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| D | validationES2.cpp | 3120 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateBindUniformLocationCHROMIUM() local 3121 if (!programObject) in ValidateBindUniformLocationCHROMIUM() 3751 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateAttachShader() local 3752 if (!programObject) in ValidateAttachShader() 3763 if (programObject->getAttachedShader(shaderObject->getType())) in ValidateAttachShader() 4274 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateDetachShader() local 4275 if (!programObject) in ValidateDetachShader() 4286 const Shader *attachedShader = programObject->getAttachedShader(shaderObject->getType()); in ValidateDetachShader() 4366 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetActiveAttrib() local 4368 if (!programObject) in ValidateGetActiveAttrib() [all …]
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| D | validationES.cpp | 2928 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform() local 2929 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform() 2941 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniform1iv() local 2942 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniform1iv() 2961 Program *programObject = context->getActiveLinkedProgram(); in ValidateUniformMatrix() local 2962 return ValidateUniformCommonBase(context, entryPoint, programObject, location, count, in ValidateUniformMatrix() 4650 Program *programObject = GetValidProgram(context, entryPoint, program); in ValidateGetUniformBase() local 4651 if (!programObject) in ValidateGetUniformBase() 4656 if (!programObject || !programObject->isLinked()) in ValidateGetUniformBase() 4662 if (!programObject->isValidUniformLocation(location)) in ValidateGetUniformBase() [all …]
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| D | Context.h | 820 angle::Result onProgramLink(Program *programObject);
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 552 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArrays() local 553 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArrays() 573 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstanced() local 574 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstanced() 603 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElements() local 604 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElements() 625 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawElementsInstanced() local 626 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawElementsInstanced() 658 gl::Program *programObject = context->getState().getLinkedProgram(context); in multiDrawArraysInstancedBaseInstance() local 659 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in multiDrawArraysInstancedBaseInstance() [all …]
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| /external/angle/src/libANGLE/renderer/ |
| D | renderer_utils.cpp | 1202 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysGeneral() local 1203 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysGeneral() 1250 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedGeneral() local 1251 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedGeneral() 1272 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsGeneral() local 1273 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsGeneral() 1323 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawElementsInstancedGeneral() local 1324 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawElementsInstancedGeneral() 1346 gl::Program *programObject = context->getState().getLinkedProgram(context); in MultiDrawArraysInstancedBaseInstanceGeneral() local 1347 const bool hasDrawID = programObject && programObject->hasDrawIDUniform(); in MultiDrawArraysInstancedBaseInstanceGeneral() [all …]
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| D | renderer_utils.h | 434 ResetBaseVertexBaseInstance(gl::Program *programObject, 471 #define ANGLE_SET_DRAW_ID_UNIFORM_1(drawID) programObject->setDrawIDUniform(drawID) 476 #define ANGLE_SET_BASE_VERTEX_UNIFORM_1(baseVertex) programObject->setBaseVertexUniform(baseVertex); 482 programObject->setBaseInstanceUniform(baseInstance)
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| /external/deqp/modules/gles2/functional/ |
| D | es2fShaderApiTests.cpp | 506 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 509 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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| /external/deqp/modules/gles3/functional/ |
| D | es3fShaderApiTests.cpp | 560 bool checkLinkStatus (const GLuint programObject) in checkLinkStatus() argument 563 glGetProgramiv(programObject, GL_LINK_STATUS, &linkStatus); in checkLinkStatus()
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