Searched refs:ray_tracing_pipeline_shader_group_handle_capture_replay (Results 1 – 2 of 2) sorted by relevance
4280 ray_tracing_pipeline_shader_group_handle_capture_replay => {4284 ffi_name: ray_tracing_pipeline_shader_group_handle_capture_replay,
32360 pub ray_tracing_pipeline_shader_group_handle_capture_replay: Bool32, field32371 ray_tracing_pipeline_shader_group_handle_capture_replay: Bool32::default(), in default()32414 pub fn ray_tracing_pipeline_shader_group_handle_capture_replay( in ray_tracing_pipeline_shader_group_handle_capture_replay() method32416 ray_tracing_pipeline_shader_group_handle_capture_replay: bool, in ray_tracing_pipeline_shader_group_handle_capture_replay()32419 .ray_tracing_pipeline_shader_group_handle_capture_replay = in ray_tracing_pipeline_shader_group_handle_capture_replay()32420 ray_tracing_pipeline_shader_group_handle_capture_replay.into(); in ray_tracing_pipeline_shader_group_handle_capture_replay()