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Searched refs:readFloat32 (Results 1 – 12 of 12) sorted by relevance

/external/flatbuffers/tests/my-game/example/
Dvec3.js14 return this.bb.readFloat32(this.bb_pos);
21 return this.bb.readFloat32(this.bb_pos + 4);
28 return this.bb.readFloat32(this.bb_pos + 8);
Dvec3.ts19 return this.bb!.readFloat32(this.bb_pos);
28 return this.bb!.readFloat32(this.bb_pos + 4);
37 return this.bb!.readFloat32(this.bb_pos + 8);
Dtype-aliases.js118 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
Dtype-aliases.ts155 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
Dmonster.js271 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159;
283 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0;
295 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
Dmonster.ts352 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
368 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
384 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
/external/flatbuffers/tests/optional_scalars/
Dscalar-stuff.js122 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
126 return offset ? this.bb.readFloat32(this.bb_pos + offset) : null;
130 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 42.0;
Dscalar-stuff.ts152 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
157 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : null;
162 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 42.0;
/external/flatbuffers/tests/optional-scalars/
Dscalar-stuff.ts152 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
157 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : null;
162 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 42.0;
/external/flatbuffers/ts/
Dbyte-buffer.ts86 readFloat32(offset: number): number { method in ByteBuffer
/external/flatbuffers/tests/ts/ts-flat-files/
Dmonster_test_generated.ts443 return this.bb!.readFloat32(this.bb_pos);
447 return this.bb!.readFloat32(this.bb_pos + 4);
451 return this.bb!.readFloat32(this.bb_pos + 8);
920 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;
925 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;
930 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
1676 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Object/
DWasmObjectFile.cpp85 static int32_t readFloat32(WasmObjectFile::ReadContext &Ctx) { in readFloat32() function
174 Expr.Value.Float32 = readFloat32(Ctx); in readInitExpr()