Searched refs:readFloat32 (Results 1 – 12 of 12) sorted by relevance
14 return this.bb.readFloat32(this.bb_pos);21 return this.bb.readFloat32(this.bb_pos + 4);28 return this.bb.readFloat32(this.bb_pos + 8);
19 return this.bb!.readFloat32(this.bb_pos);28 return this.bb!.readFloat32(this.bb_pos + 4);37 return this.bb!.readFloat32(this.bb_pos + 8);
118 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
155 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
271 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.14159;283 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 3.0;295 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;
352 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;368 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;384 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
122 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 0.0;126 return offset ? this.bb.readFloat32(this.bb_pos + offset) : null;130 return offset ? this.bb.readFloat32(this.bb_pos + offset) : 42.0;
152 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;157 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : null;162 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 42.0;
86 readFloat32(offset: number): number { method in ByteBuffer
443 return this.bb!.readFloat32(this.bb_pos);447 return this.bb!.readFloat32(this.bb_pos + 4);451 return this.bb!.readFloat32(this.bb_pos + 8);920 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.14159;925 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 3.0;930 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;1676 return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
85 static int32_t readFloat32(WasmObjectFile::ReadContext &Ctx) { in readFloat32() function174 Expr.Value.Float32 = readFloat32(Ctx); in readInitExpr()