Searched refs:readShader (Results 1 – 10 of 10) sorted by relevance
252 paint.setShader(buffer.readShader()); in Unflatten()259 paint.setShader(buffer.readShader()); in Unflatten()
148 sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); } in readShader() function
72 sk_sp<SkShader> dst(buffer.readShader()); in CreateProc()73 sk_sp<SkShader> src(buffer.readShader()); in CreateProc()
40 auto shader = buffer.readShader(); in CreateProc()
58 sk_sp<SkShader> shader(buffer.readShader()); in CreateProc()
62 auto baseShader(buffer.readShader()); in CreateProc()
82 shader = buffer.readShader(); in CreateProc()
148 builder.child(name) = buffer.readShader(); in CreateProc()
75 return SkShaderMaskFilter::Make(buffer.readShader()); in CreateProc()
444 const string readShader = "#version 450\n" in AddFillReadShader() local500 …sourceCollections.glslSources.add("readShader") << glu::ComputeSource(readShader.c_str()) << vk::S… in AddFillReadShader()