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Searched refs:replaySurface (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/graphite/
DRecording.cpp103 Surface* replaySurface, in addCommands() argument
109 SkASSERT(SkToBool(fRecording->fTargetProxyData) == SkToBool(replaySurface)); in addCommands()
112 if (!replaySurface) { in addCommands()
116 TextureProxy* surfaceTexture = replaySurface->backingTextureProxy(); in addCommands()
DRecordingPriv.h34 bool addCommands(Context*, CommandBuffer*, Surface* replaySurface, SkIVector replayTranslation);