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Searched refs:requiredBufferSize (Results 1 – 8 of 8) sorted by relevance

/external/parameter-framework/upstream/test/test-subsystem/
DTESTSubsystemString.cpp53 std::size_t requiredBufferSize = strValue.length() + 1; /* Adding one for null character */ in fromString() local
54 if (size < requiredBufferSize) { in fromString()
56 std::to_string(requiredBufferSize)); in fromString()
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp258 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() local
259 requiredBufferSize.fill(0); in initDefaultUniformBlocks()
261 generateUniformLayoutMapping(glContext, layoutMap, requiredBufferSize); in initDefaultUniformBlocks()
266 requiredBufferSize); in initDefaultUniformBlocks()
271 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping() argument
283 &requiredBufferSize[shaderType]); in generateUniformLayoutMapping()
DProgramExecutableVk.cpp623 gl::ShaderMap<size_t> requiredBufferSize; in load() local
624 requiredBufferSize.fill(0); in load()
628 requiredBufferSize[shaderType] = stream->readInt<size_t>(); in load()
653 angle::Result status = resizeUniformBlockMemory(contextVk, glExecutable, requiredBufferSize); in load()
1853 const gl::ShaderMap<size_t> &requiredBufferSize) in resizeUniformBlockMemory() argument
1857 if (requiredBufferSize[shaderType] > 0) in resizeUniformBlockMemory()
1860 requiredBufferSize[shaderType])) in resizeUniformBlockMemory()
DProgramVk.h133 gl::ShaderMap<size_t> &requiredBufferSize);
DProgramExecutableVk.h367 const gl::ShaderMap<size_t> &requiredBufferSize);
/external/angle/src/libANGLE/renderer/gl/
DVertexArrayGL.cpp406 const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; in streamAttributes() local
409 if (requiredBufferSize > mStreamingArrayBufferSize) in streamAttributes()
411 ANGLE_GL_TRY(context, functions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, in streamAttributes()
413 mStreamingArrayBufferSize = requiredBufferSize; in streamAttributes()
426 requiredBufferSize, GL_MAP_WRITE_BIT); in streamAttributes()
/external/angle/src/libANGLE/renderer/metal/
DProgramMtl.mm815 gl::ShaderMap<size_t> requiredBufferSize;
816 requiredBufferSize.fill(0);
825 &requiredBufferSize[shaderType]);
873 return resizeDefaultUniformBlocksMemory(glContext, requiredBufferSize);
878 const gl::ShaderMap<size_t> &requiredBufferSize)
884 if (requiredBufferSize[shaderType] > 0)
886 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize);
889 requiredBufferSize[shaderType]))
1115 gl::ShaderMap<size_t> requiredBufferSize;
1116 requiredBufferSize.fill(0);
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DProgramMtl.h222 const gl::ShaderMap<size_t> &requiredBufferSize);