Searched refs:requiredBufferSize (Results 1 – 8 of 8) sorted by relevance
/external/parameter-framework/upstream/test/test-subsystem/ |
D | TESTSubsystemString.cpp | 53 std::size_t requiredBufferSize = strValue.length() + 1; /* Adding one for null character */ in fromString() local 54 if (size < requiredBufferSize) { in fromString() 56 std::to_string(requiredBufferSize)); in fromString()
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 258 gl::ShaderMap<size_t> requiredBufferSize; in initDefaultUniformBlocks() local 259 requiredBufferSize.fill(0); in initDefaultUniformBlocks() 261 generateUniformLayoutMapping(glContext, layoutMap, requiredBufferSize); in initDefaultUniformBlocks() 266 requiredBufferSize); in initDefaultUniformBlocks() 271 gl::ShaderMap<size_t> &requiredBufferSize) in generateUniformLayoutMapping() argument 283 &requiredBufferSize[shaderType]); in generateUniformLayoutMapping()
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D | ProgramExecutableVk.cpp | 623 gl::ShaderMap<size_t> requiredBufferSize; in load() local 624 requiredBufferSize.fill(0); in load() 628 requiredBufferSize[shaderType] = stream->readInt<size_t>(); in load() 653 angle::Result status = resizeUniformBlockMemory(contextVk, glExecutable, requiredBufferSize); in load() 1853 const gl::ShaderMap<size_t> &requiredBufferSize) in resizeUniformBlockMemory() argument 1857 if (requiredBufferSize[shaderType] > 0) in resizeUniformBlockMemory() 1860 requiredBufferSize[shaderType])) in resizeUniformBlockMemory()
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D | ProgramVk.h | 133 gl::ShaderMap<size_t> &requiredBufferSize);
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D | ProgramExecutableVk.h | 367 const gl::ShaderMap<size_t> &requiredBufferSize);
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 406 const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace; in streamAttributes() local 409 if (requiredBufferSize > mStreamingArrayBufferSize) in streamAttributes() 411 ANGLE_GL_TRY(context, functions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, in streamAttributes() 413 mStreamingArrayBufferSize = requiredBufferSize; in streamAttributes() 426 requiredBufferSize, GL_MAP_WRITE_BIT); in streamAttributes()
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/external/angle/src/libANGLE/renderer/metal/ |
D | ProgramMtl.mm | 815 gl::ShaderMap<size_t> requiredBufferSize; 816 requiredBufferSize.fill(0); 825 &requiredBufferSize[shaderType]); 873 return resizeDefaultUniformBlocksMemory(glContext, requiredBufferSize); 878 const gl::ShaderMap<size_t> &requiredBufferSize) 884 if (requiredBufferSize[shaderType] > 0) 886 ASSERT(requiredBufferSize[shaderType] <= mtl::kDefaultUniformsMaxSize); 889 requiredBufferSize[shaderType])) 1115 gl::ShaderMap<size_t> requiredBufferSize; 1116 requiredBufferSize.fill(0); [all …]
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D | ProgramMtl.h | 222 const gl::ShaderMap<size_t> &requiredBufferSize);
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