Searched refs:resolveMultisampledTexture (Results 1 – 2 of 2) sorted by relevance
530 angle::Result resolveMultisampledTexture(const gl::Context *context,
2614 ANGLE_TRY(resolveMultisampledTexture(context, sourceRenderTarget, in copyImageInternal()3759 ANGLE_TRY(resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit, in blitRenderbufferRect()4055 angle::Result Renderer11::resolveMultisampledTexture(const gl::Context *context, in resolveMultisampledTexture() function in rx::Renderer11