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Searched refs:resourceSlot (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h262 UINT resourceSlot,
265 UINT resourceSlot,
310 UINT resourceSlot,
321 void setUnorderedAccessViewInternal(UINT resourceSlot, const UAVType *uav, UAVList *uavList);
DStateManager11.cpp758 UINT resourceSlot, in setShaderResourceInternal() argument
762 ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs->size()); in setShaderResourceInternal()
763 const ViewRecord<D3D11_SHADER_RESOURCE_VIEW_DESC> &record = (*currentSRVs)[resourceSlot]; in setShaderResourceInternal()
779 deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
782 deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
791 deviceContext->CSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal()
798 currentSRVs->update(resourceSlot, srvPtr); in setShaderResourceInternal()
803 void StateManager11::setUnorderedAccessViewInternal(UINT resourceSlot, in setUnorderedAccessViewInternal() argument
807 ASSERT(static_cast<size_t>(resourceSlot) < mCurComputeUAVs.size()); in setUnorderedAccessViewInternal()
808 const ViewRecord<D3D11_UNORDERED_ACCESS_VIEW_DESC> &record = mCurComputeUAVs[resourceSlot]; in setUnorderedAccessViewInternal()
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