Searched refs:resourceSlot (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | StateManager11.h | 262 UINT resourceSlot, 265 UINT resourceSlot, 310 UINT resourceSlot, 321 void setUnorderedAccessViewInternal(UINT resourceSlot, const UAVType *uav, UAVList *uavList);
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D | StateManager11.cpp | 758 UINT resourceSlot, in setShaderResourceInternal() argument 762 ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs->size()); in setShaderResourceInternal() 763 const ViewRecord<D3D11_SHADER_RESOURCE_VIEW_DESC> &record = (*currentSRVs)[resourceSlot]; in setShaderResourceInternal() 779 deviceContext->VSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 782 deviceContext->PSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 791 deviceContext->CSSetShaderResources(resourceSlot, 1, &srvPtr); in setShaderResourceInternal() 798 currentSRVs->update(resourceSlot, srvPtr); in setShaderResourceInternal() 803 void StateManager11::setUnorderedAccessViewInternal(UINT resourceSlot, in setUnorderedAccessViewInternal() argument 807 ASSERT(static_cast<size_t>(resourceSlot) < mCurComputeUAVs.size()); in setUnorderedAccessViewInternal() 808 const ViewRecord<D3D11_UNORDERED_ACCESS_VIEW_DESC> &record = mCurComputeUAVs[resourceSlot]; in setUnorderedAccessViewInternal() [all …]
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