Searched refs:robustFragmentShaderOutputANGLE (Results 1 – 6 of 6) sorted by relevance
705 bool robustFragmentShaderOutputANGLE = false; member
251 …obust_fragment_shader_output"] = enableableExtension(&Extensions::robustFragmentShaderOutputANGLE); in GetExtensionInfoMap()
3567 if (extensions.robustFragmentShaderOutputANGLE && in GetQueryParameterInfo()
1720 *params = mExtensions.robustFragmentShaderOutputANGLE ? GL_TRUE : GL_FALSE; in getBooleanv()
489 mNativeExtensions.robustFragmentShaderOutputANGLE = true; in ensureCapsInitialized()
3775 ASSERT(context->getRenderer()->getNativeExtensions().robustFragmentShaderOutputANGLE); in initializePipelineFragmentOutputState()