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Searched refs:safeClearColor (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp4450 gl::ColorF safeClearColor = clearColorValue; in clearRenderTarget() local
4454 safeClearColor.alpha = 1.0f; in clearRenderTarget()
4457 mDeviceContext->ClearRenderTargetView(rtv, &safeClearColor.red); in clearRenderTarget()