Searched refs:sample_interlock_unordered (Results 1 – 7 of 7) sorted by relevance
307 bool sample_interlock_unordered:1; member
655 valid_in_mask.flags.q.sample_interlock_unordered = 1; in validate_in_qualifier()743 if (state->in_qualifier->flags.q.sample_interlock_unordered) { in merge_into_in_qualifier()745 state->in_qualifier->flags.q.sample_interlock_unordered = false; in merge_into_in_qualifier()905 bad.flags.q.sample_interlock_unordered ? " sample_interlock_unordered": "", in validate_flags()
1483 const bool sample_interlock_unordered = match_layout_qualifier($1,1484 "sample_interlock_unordered", state) == 0;1487 sample_interlock_ordered + sample_interlock_unordered > 0 &&1491 "sample_interlock_ordered and sample_interlock_unordered, "1494 sample_interlock_ordered + sample_interlock_unordered > 0 &&1506 $$.flags.q.sample_interlock_unordered = sample_interlock_unordered;
641 unsigned sample_interlock_unordered:1; member
2093 linked_shader->Program->info.fs.sample_interlock_unordered |= in link_fs_inout_layout_qualifiers()
3945 qual->flags.q.sample_interlock_unordered) { in apply_layout_qualifier_to_variable()
4779 b->shader->info.fs.sample_interlock_unordered = true; in vtn_handle_execution_mode()