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Searched refs:sampler_mask_shadow (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dvertexshader9.c64 info.sampler_mask_shadow = 0x0; in NineVertexShader9_ctor()
216 info.sampler_mask_shadow = key & 0xf; in NineVertexShader9_GetVariant()
262 info.sampler_mask_shadow = 0; in NineVertexShader9_GetVariantProcessVertices()
Dpixelshader9.c59 info.sampler_mask_shadow = 0x0; in NinePixelShader9_ctor()
190 info.sampler_mask_shadow = key & 0xffff; in NinePixelShader9_GetVariant()
Dnine_shader.h67 uint16_t sampler_mask_shadow; /* in, which samplers use depth compare */ member
Dnine_shader.c857 boolean shadow = !!(tx->info->sampler_mask_shadow & (1 << idx)); in TEX_with_ps1x_projection()
2167 boolean shadow = !!(info->sampler_mask_shadow & (1 << stage)); in ps1x_sampler_type()
2250 tx->sampler_targets[sem.reg.idx] = (tx->info->sampler_mask_shadow & m) ? in DECL_SPECIAL()