Searched refs:sampling_code (Results 1 – 2 of 2) sorted by relevance
| /external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
| D | esextcTextureCubeMapArraySampling.cpp | 2359 std::string sampling_code; in getSamplingComputeShaderCode() local 2374 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2438 stream << std::endl << sampling_code << std::endl; in getSamplingComputeShaderCode() 2493 std::string sampling_code; in getSamplingFragmentShaderCode() local 2507 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2546 stream << sampling_code; in getSamplingFragmentShaderCode() 2696 std::string sampling_code; in getSamplingGeometryShaderCode() local 2710 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() [all …]
|
| /external/deqp/external/openglcts/modules/gl/ |
| D | gl4cMultiBindTests.cpp | 3818 const GLchar* sampling_code = 0; in iterate() local 3824 sampling_code = sampling[i]; in iterate() 3830 sampling_code = sampling[2]; /* texture(sXXX, COORDS) */ in iterate() 3848 replaceToken("SAMPLING", sum_position, sampling_code, cs_source); in iterate()
|