Searched refs:save_UniformMatrix4fvARB (Results 1 – 1 of 1) sorted by relevance
7182 save_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, in save_UniformMatrix4fvARB() function14361 SET_UniformMatrix4fv(table, save_UniformMatrix4fvARB); in _mesa_initialize_save_table()