Searched refs:saved_fs (Results 1 – 2 of 2) sorted by relevance
112 void *saved_fs, *saved_vs, *saved_gs, *saved_tcs, *saved_tes; /**< shaders */ member455 blitter->saved_fs = fs; in util_blitter_save_fragment_shader()
185 ctx->base.saved_fs = INVALID_PTR; in util_blitter_create()686 assert(ctx->base.saved_fs != INVALID_PTR); in blitter_check_saved_fragment_states()697 ctx->bind_fs_state(pipe, ctx->base.saved_fs); in util_blitter_restore_fragment_states()698 ctx->base.saved_fs = INVALID_PTR; in util_blitter_restore_fragment_states()