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Searched refs:scale_1_float (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/shaders/
DSkColorFilterShader.cpp63 rec.fPipeline->append(SkRasterPipelineOp::scale_1_float, rec.fAlloc->make<float>(fAlpha)); in appendStages()
/external/skia/src/core/
DSkBlitter_Sprite.cpp144 p.append(SkRasterPipelineOp::scale_1_float, &fPaintColor.fA); in setup()
DSkDraw_atlas.cpp145 rec.fPipeline->append(SkRasterPipelineOp::scale_1_float, in drawAtlas()
DSkRasterPipelineBlitter.cpp128 shaderPipeline.append(SkRasterPipelineOp::scale_1_float, in SkCreateRasterPipelineBlitter()
400 p.append(SkRasterPipelineOp::scale_1_float, &fCurrentCoverage); in blitAntiH()
DSkRasterPipelineOpList.h33 M(scale_u8) M(scale_565) M(scale_1_float) M(scale_native) \
/external/skia/src/opts/
DSkRasterPipeline_opts.h2182 STAGE(scale_1_float, const float* c) { in STAGE() argument
4991 STAGE_PP(scale_1_float, const float* f) {