Searched refs:sectorAngle (Results 1 – 1 of 1) sorted by relevance
978 SkScalar sectorAngle = endAngle - startAngle; in colrv1_configure_skpaint() local980 if (sectorAngle == 0 && tileMode != SkTileMode::kClamp) { in colrv1_configure_skpaint()988 SkScalar startAngleScaled = startAngle + sectorAngle * stops.front(); in colrv1_configure_skpaint()989 SkScalar endAngleScaled = startAngle + sectorAngle * stops.back(); in colrv1_configure_skpaint()