Searched refs:setComputeWorkGroups (Results 1 – 2 of 2) sorted by relevance
41 void setComputeWorkGroups(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
427 void ShaderConstants11::setComputeWorkGroups(GLuint numGroupsX, in setComputeWorkGroups() function in rx::ShaderConstants11878 mShaderConstants.setComputeWorkGroups(numGroupsX, numGroupsY, numGroupsZ); in updateStateForCompute()