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Searched refs:setPixelShader (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp158 angle::Result Blit9::setPixelShader(Context9 *context9, ShaderId shader) in setPixelShader() function in rx::Blit9
204 ANGLE_TRY(setPixelShader(context9, SHADER_PS_PASSTHROUGH)); in boxFilter()
444 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK)); in setFormatConvertShaders()
448 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
453 ANGLE_TRY(setPixelShader(context9, SHADER_PS_COMPONENTMASK_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
461 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE)); in setFormatConvertShaders()
465 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_PREMULTIPLY_ALPHA)); in setFormatConvertShaders()
470 ANGLE_TRY(setPixelShader(context9, SHADER_PS_LUMINANCE_UNMULTIPLY_ALPHA)); in setFormatConvertShaders()
DBlit9.h155 angle::Result setPixelShader(Context9 *context9, ShaderId shader);
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.h274 void setPixelShader(const d3d11::PixelShader *shader);
DStateManager11.cpp2446 setPixelShader(pixelShader); in setDrawShaders()
2475 void StateManager11::setPixelShader(const d3d11::PixelShader *shader) in setPixelShader() function in rx::StateManager11
DRenderer11.cpp1810 mStateManager.setPixelShader(nullptr); in drawWithGeometryShaderAndTransformFeedback()
1830 mStateManager.setPixelShader(&GetAs<ShaderExecutable11>(pixelExe)->getPixelShader()); in drawWithGeometryShaderAndTransformFeedback()