Searched refs:setRasterizerState (Results 1 – 6 of 6) sorted by relevance
888 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in swizzleTexture()1010 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyTexture()1014 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in copyTexture()1106 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in copyDepth()1110 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in copyDepth()1729 stateManager->setRasterizerState(nullptr); in resolveDepth()1904 stateManager->setRasterizerState(nullptr); in resolveStencil()
716 stateManager->setRasterizerState(&mScissorEnabledRasterizerState); in clearFramebuffer()720 stateManager->setRasterizerState(&mScissorDisabledRasterizerState); in clearFramebuffer()
212 stateManager->setRasterizerState(&mCopyRasterizerState); in copyBufferToTexture()
280 void setRasterizerState(const d3d11::RasterizerState *rasterizerState);
880 stateManager->setRasterizerState(&mPassThroughRS); in copyOffscreenToBackbuffer()
2592 void StateManager11::setRasterizerState(const d3d11::RasterizerState *rasterizerState) in setRasterizerState() function in rx::StateManager11