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Searched refs:setRenderTarget (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/ganesh/d3d/
DGrD3DCommandList.h190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
DGrD3DOpsRenderPass.cpp62 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
DGrD3DCommandList.cpp483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp214 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
DBlit11.cpp898 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture()
1025 stateManager->setRenderTarget(dest.get(), nullptr); in copyTexture()
1126 stateManager->setRenderTarget(nullptr, dest.get()); in copyDepth()
1906 stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr); in resolveStencil()
DStateManager11.h239 void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
DSwapChain11.cpp888 stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); in copyOffscreenToBackbuffer()
DStateManager11.cpp1716 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11