Searched refs:setRenderTarget (Results 1 – 8 of 8) sorted by relevance
190 void setRenderTarget(const GrD3DRenderTarget* renderTarget);
62 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin()
483 void GrD3DDirectCommandList::setRenderTarget(const GrD3DRenderTarget* renderTarget) { in setRenderTarget() function in GrD3DDirectCommandList
214 stateManager->setRenderTarget(textureRTV.get(), nullptr); in copyBufferToTexture()
898 stateManager->setRenderTarget(dest.get(), nullptr); in swizzleTexture()1025 stateManager->setRenderTarget(dest.get(), nullptr); in copyTexture()1126 stateManager->setRenderTarget(nullptr, dest.get()); in copyDepth()1906 stateManager->setRenderTarget(mResolvedDepthStencilRTView.get(), nullptr); in resolveStencil()
239 void setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv);
888 stateManager->setRenderTarget(mBackBufferRTView.get(), nullptr); in copyOffscreenToBackbuffer()
1716 void StateManager11::setRenderTarget(ID3D11RenderTargetView *rtv, ID3D11DepthStencilView *dsv) in setRenderTarget() function in rx::StateManager11