Searched refs:setShaderResource (Results 1 – 4 of 4) sorted by relevance
205 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
264 void setShaderResource(gl::ShaderType shaderType,
1914 stateManager->setShaderResource(gl::ShaderType::Fragment, 1, &mStencilSRV); in resolveStencil()
2408 void StateManager11::setShaderResource(gl::ShaderType shaderType, in setShaderResource() function in rx::StateManager11