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Searched refs:setShaderResource (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DPixelTransfer11.cpp205 stateManager->setShaderResource(gl::ShaderType::Fragment, 0, bufferSRV); in copyBufferToTexture()
DStateManager11.h264 void setShaderResource(gl::ShaderType shaderType,
DBlit11.cpp1914 stateManager->setShaderResource(gl::ShaderType::Fragment, 1, &mStencilSRV); in resolveStencil()
DStateManager11.cpp2408 void StateManager11::setShaderResource(gl::ShaderType shaderType, in setShaderResource() function in rx::StateManager11