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Searched refs:set_active_eval1 (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_eval.c48 static void set_active_eval1( struct vbo_exec_context *exec, GLuint attr, GLuint dim, in set_active_eval1() function
81 set_active_eval1( exec, VBO_ATTRIB_COLOR0, 4, &ctx->EvalMap.Map1Color4 ); in vbo_exec_eval_update()
87 set_active_eval1( exec, VBO_ATTRIB_TEX0, 4, &ctx->EvalMap.Map1Texture4 ); in vbo_exec_eval_update()
89 set_active_eval1( exec, VBO_ATTRIB_TEX0, 3, &ctx->EvalMap.Map1Texture3 ); in vbo_exec_eval_update()
91 set_active_eval1( exec, VBO_ATTRIB_TEX0, 2, &ctx->EvalMap.Map1Texture2 ); in vbo_exec_eval_update()
93 set_active_eval1( exec, VBO_ATTRIB_TEX0, 1, &ctx->EvalMap.Map1Texture1 ); in vbo_exec_eval_update()
105 set_active_eval1( exec, VBO_ATTRIB_NORMAL, 3, &ctx->EvalMap.Map1Normal ); in vbo_exec_eval_update()
111 set_active_eval1( exec, VBO_ATTRIB_POS, 4, &ctx->EvalMap.Map1Vertex4 ); in vbo_exec_eval_update()
113 set_active_eval1( exec, VBO_ATTRIB_POS, 3, &ctx->EvalMap.Map1Vertex3 ); in vbo_exec_eval_update()