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Searched refs:set_scene_state (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_setup.c62 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
292 set_scene_state( struct lp_setup_context *setup, in set_scene_state() function
361 set_scene_state( setup, SETUP_FLUSHED, reason ); in lp_setup_flush()
379 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ ); in lp_setup_bind_framebuffer()
447 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_color_buffer()
511 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ ); in lp_setup_try_clear_zs()
1367 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ )) in lp_setup_update_state()
1385 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__)) in lp_setup_update_state()
1388 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__)) in lp_setup_update_state()
1518 set_scene_state(setup, SETUP_ACTIVE, "begin_query"); in lp_setup_begin_query()
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/external/mesa3d/docs/relnotes/
D7.10.rst2020 - llvmpipe: shortcircuit some calls to set_scene_state