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Searched refs:shader1 (Results 1 – 16 of 16) sorted by relevance

/external/deqp-deps/amber/src/
Dscript_test.cc88 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
89 shader1->SetName("My Shader"); in TEST_F()
92 Result r = s.AddShader(std::move(shader1)); in TEST_F()
128 auto shader1 = MakeUnique<Shader>(kShaderTypeVertex); in TEST_F() local
129 shader1->SetName("My Shader"); in TEST_F()
131 const auto* ptr1 = shader1.get(); in TEST_F()
134 Result r = s.AddShader(std::move(shader1)); in TEST_F()
/external/skia/tests/
DShaderTest.cpp55 auto shader1 = bm.asImage()->makeShader(tmx, tmy, SkSamplingOptions(), localM); in DEF_TEST() local
58 check_isaimage(reporter, shader1.get(), W, H, tmx, tmy, localM); in DEF_TEST()
/external/tensorflow/tensorflow/lite/delegates/gpu/gl/
Dserialization_test.cc159 std::string shader1 = "A"; in TEST() local
163 builder.AddShader(shader1); in TEST()
196 EXPECT_THAT(handler.shaders, ::testing::ElementsAre(shader1, shader2)); in TEST()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
201 glAttachShader(shader1, shader1); in init()
208 glAttachShader(shader1, program); in init()
215 glAttachShader(-1, shader1); in init()
222 glAttachShader(program, shader1); in init()
224 glAttachShader(program, shader1); in init()
231 glDeleteShader(shader1); in init()
/external/skia/fuzz/
DFuzzCanvas.cpp171 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
203 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
205 return shader1 ? shader1->makeWithLocalMatrix(matrix) : nullptr; in make_fuzz_shader()
207 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
209 return shader1 ? shader1->makeWithColorFilter(std::move(colorFilter)) : nullptr; in make_fuzz_shader()
211 shader1 = make_fuzz_shader(fuzz, depth - 1); // limit recursion. in make_fuzz_shader()
214 return SkShaders::Blend(blendMode, std::move(shader1), std::move(shader2)); in make_fuzz_shader()
/external/deqp/modules/gles3/functional/
Des3fNegativeShaderApiTests.cpp189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
194 glAttachShader(shader1, shader1); in init()
201 glAttachShader(shader1, program); in init()
208 glAttachShader(-1, shader1); in init()
215 glAttachShader(program, shader1); in init()
217 glAttachShader(program, shader1); in init()
229 glDeleteShader(shader1); in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp239 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
250 ctx.glAttachShader(shader1, shader1); in attach_shader()
257 ctx.glAttachShader(shader1, program); in attach_shader()
264 ctx.glAttachShader(notAProgram, shader1); in attach_shader()
271 ctx.glAttachShader(program, shader1); in attach_shader()
273 ctx.glAttachShader(program, shader1); in attach_shader()
286 ctx.glDeleteShader(shader1); in attach_shader()
/external/skia/site/docs/user/modules/
Dcanvaskit.md32 #patheffect, #ink, #shaping, #shader1, #camera3d { hashtag
64 <canvas id=shader1 width=512 height=512></canvas>
448 const surface = CanvasKit.MakeCanvasSurface('shader1');
/external/skia/modules/canvaskit/npm_build/types/
Dcanvaskit-wasm-tests.ts692 const shader1 = pic2!.makeShader(CK.TileMode.Clamp, CK.TileMode.Decal, CK.FilterMode.Nearest); constant
/external/deqp/android/cts/main/vk-master-2019-03-01/
Dspirv-assembly.txt9528 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/android/cts/main/vksc-master/
Dspirv-assembly.txt198 dEQP-VKSC.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/android/cts/main/vk-master/
Dspirv-assembly.txt11461 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/android/cts/main/vksc-main/
Dspirv-assembly.txt11461 dEQP-VKSC.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/external/vulkancts/mustpass/main/vksc-default/
Dspirv-assembly.txt11461 dEQP-VKSC.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/deqp/external/vulkancts/mustpass/main/vk-default/
Dspirv-assembly.txt11461 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1
/external/swiftshader/tests/regres/testlists/vk-default/
Dspirv-assembly.txt11461 dEQP-VK.spirv_assembly.instruction.compute.multiple_shaders.shader1