Searched refs:shaderAttribute (Results 1 – 1 of 1) sorted by relevance
220 const sh::ShaderVariable &shaderAttribute = shaderAttributes[attributeIndex]; in generateVertexShaderForInputLayout() local221 if (!shaderAttribute.name.empty()) in generateVertexShaderForInputLayout()228 if (IsMatrixType(shaderAttribute.type)) in generateVertexShaderForInputLayout()232 << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type)); in generateVertexShaderForInputLayout()236 if (shaderAttribute.name == "gl_InstanceID" || in generateVertexShaderForInputLayout()237 shaderAttribute.name == "gl_VertexID") in generateVertexShaderForInputLayout()249 VariableComponentCount(shaderAttribute.type)); in generateVertexShaderForInputLayout()253 structStream << " " << DecorateVariable(shaderAttribute.name) << " : "; in generateVertexShaderForInputLayout()255 if (shaderAttribute.name == "gl_InstanceID") in generateVertexShaderForInputLayout()259 else if (shaderAttribute.name == "gl_VertexID") in generateVertexShaderForInputLayout()[all …]