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Searched refs:shaderAttributes (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp33 GLenum GetGLSLAttributeType(const std::vector<sh::ShaderVariable> &shaderAttributes, size_t index) in GetGLSLAttributeType() argument
36 for (const sh::ShaderVariable &attrib : shaderAttributes) in GetGLSLAttributeType()
123 const auto &shaderAttributes = program->getAttributes(); in getInputLayout() local
156 GLenum glslElementType = GetGLSLAttributeType(shaderAttributes, attribIndex); in getInputLayout()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.h155 const std::vector<sh::ShaderVariable> &shaderAttributes,
DDynamicHLSL.cpp184 const std::vector<sh::ShaderVariable> &shaderAttributes, in generateVertexShaderForInputLayout() argument
218 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex) in generateVertexShaderForInputLayout()
220 const sh::ShaderVariable &shaderAttribute = shaderAttributes[attributeIndex]; in generateVertexShaderForInputLayout()