Searched refs:shaderBegin (Results 1 – 1 of 1) sorted by relevance
3625 deUint8* shaderBegin = (deUint8*)sbtAlloc.getHostPtr() + shaderBindingTableOffset; in createShaderBindingTable() local3629 deUint8* shaderDstPos = shaderBegin + idx * totalEntrySize; in createShaderBindingTable()3635 DE_ASSERT(sbtSize >= static_cast<deUint32>(shaderDstPos - shaderBegin) + shaderGroupHandleSize); in createShaderBindingTable()