Searched refs:shaderFP (Results 1 – 4 of 4) sorted by relevance
102 auto shaderFP = as_SB(fShader)->asFragmentProcessor(args, mRec); in asFragmentProcessor() local103 if (!shaderFP) { in asFragmentProcessor()110 auto [success, fp] = fFilter->asFragmentProcessor(std::move(shaderFP), args.fContext, in asFragmentProcessor()
433 std::optional<std::unique_ptr<GrFragmentProcessor>> shaderFP, in skpaint_to_grpaint_impl() argument445 const bool gpProvidesShader = shaderFP.has_value() && !*shaderFP; in skpaint_to_grpaint_impl()447 if (shaderFP.has_value()) { in skpaint_to_grpaint_impl()448 paintFP = std::move(*shaderFP); in skpaint_to_grpaint_impl()640 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintReplaceShader() argument647 std::move(shaderFP), in SkPaintToGrPaintReplaceShader()
106 std::unique_ptr<GrFragmentProcessor> shaderFP,
519 auto shaderFP = shader->asRootFragmentProcessor( in draw_image() local522 if (!shaderFP) { in draw_image()526 std::move(shaderFP)); in draw_image()