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Searched refs:shaderFP (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/shaders/
DSkColorFilterShader.cpp102 auto shaderFP = as_SB(fShader)->asFragmentProcessor(args, mRec); in asFragmentProcessor() local
103 if (!shaderFP) { in asFragmentProcessor()
110 auto [success, fp] = fFilter->asFragmentProcessor(std::move(shaderFP), args.fContext, in asFragmentProcessor()
/external/skia/src/gpu/ganesh/
DSkGr.cpp433 std::optional<std::unique_ptr<GrFragmentProcessor>> shaderFP, in skpaint_to_grpaint_impl() argument
445 const bool gpProvidesShader = shaderFP.has_value() && !*shaderFP; in skpaint_to_grpaint_impl()
447 if (shaderFP.has_value()) { in skpaint_to_grpaint_impl()
448 paintFP = std::move(*shaderFP); in skpaint_to_grpaint_impl()
640 std::unique_ptr<GrFragmentProcessor> shaderFP, in SkPaintToGrPaintReplaceShader() argument
647 std::move(shaderFP), in SkPaintToGrPaintReplaceShader()
DSkGr.h106 std::unique_ptr<GrFragmentProcessor> shaderFP,
DDevice_drawTexture.cpp519 auto shaderFP = shader->asRootFragmentProcessor( in draw_image() local
522 if (!shaderFP) { in draw_image()
526 std::move(shaderFP)); in draw_image()