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Searched refs:shaderRegisters (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2332 gl::ShaderMap<unsigned int> shaderRegisters = {}; in initializeUniformStorage() local
2344 shaderRegisters[shaderType] = std::max( in initializeUniformStorage()
2345 shaderRegisters[shaderType], in initializeUniformStorage()
2356 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u)); in initializeUniformStorage()