Searched refs:shaderRegisters (Results 1 – 1 of 1) sorted by relevance
2332 gl::ShaderMap<unsigned int> shaderRegisters = {}; in initializeUniformStorage() local2344 shaderRegisters[shaderType] = std::max( in initializeUniformStorage()2345 shaderRegisters[shaderType], in initializeUniformStorage()2356 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u)); in initializeUniformStorage()