Searched refs:shaderStorageBufferIndex (Results 1 – 2 of 2) sorted by relevance
3079 for (size_t shaderStorageBufferIndex : mBoundShaderStorageBuffersMask) in detachBuffer() local3081 OffsetBindingPointer<Buffer> &binding = mShaderStorageBuffers[shaderStorageBufferIndex]; in detachBuffer()3087 mBoundShaderStorageBuffersMask.reset(shaderStorageBufferIndex); in detachBuffer()4005 void State::onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex) in onShaderStorageBufferStateChange() argument
1142 void onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex);