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Searched refs:shaderStorageBufferIndex (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DState.cpp3079 for (size_t shaderStorageBufferIndex : mBoundShaderStorageBuffersMask) in detachBuffer() local
3081 OffsetBindingPointer<Buffer> &binding = mShaderStorageBuffers[shaderStorageBufferIndex]; in detachBuffer()
3087 mBoundShaderStorageBuffersMask.reset(shaderStorageBufferIndex); in detachBuffer()
4005 void State::onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex) in onShaderStorageBufferStateChange() argument
DState.h1142 void onShaderStorageBufferStateChange(size_t shaderStorageBufferIndex);