Searched refs:shaderUniformStorage (Results 1 – 1 of 1) sorted by relevance
3418 UniformStorage11 *shaderUniformStorage = in applyUniformsForShader() local3420 ASSERT(shaderUniformStorage); in applyUniformsForShader()3425 ANGLE_TRY(shaderUniformStorage->getConstantBuffer(context, mRenderer, &shaderConstantBuffer)); in applyUniformsForShader()3427 if (shaderUniformStorage->size() > 0 && mProgramD3D->areShaderUniformsDirty(shaderType)) in applyUniformsForShader()3429 UpdateUniformBuffer(deviceContext, shaderUniformStorage, shaderConstantBuffer); in applyUniformsForShader()