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Searched refs:shaderUniformStorage (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DStateManager11.cpp3418 UniformStorage11 *shaderUniformStorage = in applyUniformsForShader() local
3420 ASSERT(shaderUniformStorage); in applyUniformsForShader()
3425 ANGLE_TRY(shaderUniformStorage->getConstantBuffer(context, mRenderer, &shaderConstantBuffer)); in applyUniformsForShader()
3427 if (shaderUniformStorage->size() > 0 && mProgramD3D->areShaderUniformsDirty(shaderType)) in applyUniformsForShader()
3429 UpdateUniformBuffer(deviceContext, shaderUniformStorage, shaderConstantBuffer); in applyUniformsForShader()