Searched refs:shader_list (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/compiler/glsl/ |
D | link_functions.cpp | 42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument 45 this->shader_list = shader_list; in call_link_visitor() 95 shader_list[i]->symbols); in visit_enter() 288 gl_shader **shader_list; member in __anonae6bfafb0111::call_link_visitor 333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument 335 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
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D | linker.cpp | 1749 struct gl_shader **shader_list, in link_xfb_stride_layout_qualifiers() argument 1757 struct gl_shader *shader = shader_list[i]; in link_xfb_stride_layout_qualifiers() 1786 struct gl_shader **shader_list, in link_bindless_layout_qualifiers() argument 1796 struct gl_shader *shader = shader_list[i]; in link_bindless_layout_qualifiers() 1829 struct gl_shader **shader_list, in link_layer_viewport_relative_qualifier() argument 1836 if (shader_list[i]->redeclares_gl_layer) { in link_layer_viewport_relative_qualifier() 1838 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier() 1847 if (shader_list[i]->redeclares_gl_layer && in link_layer_viewport_relative_qualifier() 1848 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier() 1864 struct gl_shader **shader_list, in link_tcs_out_layout_qualifiers() argument [all …]
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D | linker.h | 36 gl_shader **shader_list, unsigned num_shaders); 73 const gl_shader **shader_list, 98 struct gl_shader **shader_list,
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D | link_interface_blocks.cpp | 295 const gl_shader **shader_list, in validate_intrastage_interface_blocks() argument 304 if (shader_list[i] == NULL) in validate_intrastage_interface_blocks() 307 foreach_in_list(ir_instruction, node, shader_list[i]->ir) { in validate_intrastage_interface_blocks()
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