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Searched refs:shader_list (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_functions.cpp42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() argument
45 this->shader_list = shader_list; in call_link_visitor()
95 shader_list[i]->symbols); in visit_enter()
288 gl_shader **shader_list; member in __anonae6bfafb0111::call_link_visitor
333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls() argument
335 call_link_visitor v(prog, main, shader_list, num_shaders); in link_function_calls()
Dlinker.cpp1749 struct gl_shader **shader_list, in link_xfb_stride_layout_qualifiers() argument
1757 struct gl_shader *shader = shader_list[i]; in link_xfb_stride_layout_qualifiers()
1786 struct gl_shader **shader_list, in link_bindless_layout_qualifiers() argument
1796 struct gl_shader *shader = shader_list[i]; in link_bindless_layout_qualifiers()
1829 struct gl_shader **shader_list, in link_layer_viewport_relative_qualifier() argument
1836 if (shader_list[i]->redeclares_gl_layer) { in link_layer_viewport_relative_qualifier()
1838 shader_list[i]->layer_viewport_relative; in link_layer_viewport_relative_qualifier()
1847 if (shader_list[i]->redeclares_gl_layer && in link_layer_viewport_relative_qualifier()
1848 shader_list[i]->layer_viewport_relative != in link_layer_viewport_relative_qualifier()
1864 struct gl_shader **shader_list, in link_tcs_out_layout_qualifiers() argument
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Dlinker.h36 gl_shader **shader_list, unsigned num_shaders);
73 const gl_shader **shader_list,
98 struct gl_shader **shader_list,
Dlink_interface_blocks.cpp295 const gl_shader **shader_list, in validate_intrastage_interface_blocks() argument
304 if (shader_list[i] == NULL) in validate_intrastage_interface_blocks()
307 foreach_in_list(ir_instruction, node, shader_list[i]->ir) { in validate_intrastage_interface_blocks()